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Commando FPS (Italy map)

Hello, this is Madhu (CrimsonHex) — 3D Environment Artist & Technical Artist.

Commando FPS 2.0 was one of the biggest projects I worked on. I contributed to multiple maps; previously I shared the Dust map, and this post showcases the Italy map, with both maps inspired by CS:GO.

My responsibilities included creating the map blockout, testing gameplay with a first-person controller, modeling assets, assembling them onto the blockout, and setting up lighting, light baking, and post-processing.

On the technical side, I was involved in project setup and pipeline coordination with game designers and developers. My work also included applying colliders, baking NavMesh, working on cinematics, VFX, shaders, as well as UI integration and UI animations. I also handled project optimization, including UI, textures, scenes, and models.

Big thanks to the entire team — I truly enjoyed working on this project.

worked on map block out which was made in unity using probuilder

worked on map block out which was made in unity using probuilder

setting up the map based on assets made most was modular assets

setting up the map based on assets made most was modular assets

Worked on  lighting , beautification and baked the whole scene for optimization and also worked on post processing

Worked on lighting , beautification and baked the whole scene for optimization and also worked on post processing